Bonus - Interrogating the Prisoner

Bonus - Interrogating the Prisoner

The various questions asked of the female mage prisoner, Melsa.




Snake Eyes: Are you single? ;)
Snake Eyes: Want to see my magic wand? ;)



Cram: I ask if she knows where Patch from the orphanage is.

Melsa looks at Cram, terrified of the giant axe on his back and ominous executioner mask, and tells him that she's never heard of Patch, or the orphanage. She bitterly mentions that she wishes she has been taken in by the orphanage when she was a child instead of having to survive in the slums and in the wilds outside of town.



Bonesaw: a "wild" girl eh
Bonesaw: Wheres the best treasure in this dank hole of a dungeon?

Melsa tells you that the best loot is probably either with Triel, since she's the leader, or in the cult treasury in the northern caverns...what's left of it anyways, after Tarkilar was done with it. (The Stormhammers recognize the name Tarkilar as one of the three people that the decanter of endless water was sold to...the other two being Skaven and Triel.)



Thunderbomb: What is the significance of this lost city we're in?

Melsa rolls a history check and rolls...a 1. However, being a wizard, she still knows a little about the ruins. She tells you that they are ancient Kopru ruins, a race of savage aquatic humanoids. Though these ruins have been abandoned for hundreds of years, murals and carvings on the walls show that they have human-like torsos, but snake/fish like lower halves, and fanged mouths with tentacles protruding from their faces. The last carvings show that the kopru were preparing for a giant battle with another aquatic race, likely kuo-toa or sahaugin. Melsa doesn't know how long the cult has been using the ruins as a base, but it's been at least a few years.



Snake Eyes: Can you draw me a map of the ruins?

Melsa rolls an intelligence check for her memory/art skills...and rolls another 1. She has a horrible memory and can't draw a straight line, let alone a map. :\

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