Showing posts with label character generation. Show all posts
Showing posts with label character generation. Show all posts

Starting Gold by Level

PCS
1st varies 11th 66,000
2nd 900 12th 88,000
3rd 2,700 13th 110,000
4th 5,400 14th 150,000
5th 9,000 15th 200,000
6th 13,000 16th 260,000
7th 19,000 17th 340,000
8th 27,000 18th 440,000
9th 36,000 19th 580,000
10th 49,000 20th 760,000

NPCS
1st 900 11th 21,000
2nd 2,000 12th 27,000
3rd 2,500 13th 35,000
4th 3,300 14th 45,000
5th 4,300 15th 59,000
6th 5,600 16th 77,000
7th 7,200 17th 100,000
8th 9,400 18th 130,000
9th 12,000 19th 170,000
10th 16,000 20th 220,000

Making a Mystery Character

If one of your players just cannot come up with a character concept they like, there is the option of asking them to play a mystery character. This will be an ordinary, simple character, but the player knows there is something about this character that no one (not even themself) knows. There is just something mysterious that will become apparent as the game proceeds. Troubling dreams, strange memories, sudden, unexpected powers, these are all possibilities. The reason this works is because the character doesn't know they have these powers, just as the player doesn't. As the player learns everything, so too does the character.

This also lets the player flavour the character however they see fit, which may or not contrast wildly with what the character's eventual secret is. Simon of Space is a good example; his old self is a ferocious, tyrannical leader, while Simon is meek and humble and easygoing...BUT has the hidden "power" of name recognition, being rich, and connections that he stumbles upon.