Male human rogue 10
N Medium humanoid (human)
Init +12 (+5 Dex, +7 Ref); Senses Detect +10
Languages Common
AC 21, touch 17, flat-footed 16
(Dex +5, armor +4, deflection +2)
hp 74
Resist Evasion, Improved Uncanny Dodge, +4 on saves vs fear, +4 to avoid being intimidated
Fort +8, Ref +14, Will +7
Speed 30 ft
Melee +1 saber +13 (1d6+6/18–20) or mst dagger +13 (1d4+5/19-20)
Full Melee +1 saber +11/+6 (1d6+6/18–20), mst dagger +11/+6 (1d4+2/19-20)
Ranged mst dagger +13 (1d4+1/19–20)
Full Ranged mst dagger +13 (1d4+1/19–20), mst dagger +8 (1d4+1/19-20)
Base Atk +7/+2; Grp +8
Special Attacks Sneak Attack +5d6
Atk Options Skill Mastery (take 10 on Bluff and Tumble checks)
Combat Gear 1 potion of alter self, 1 potion of cure critical wounds (+7), 1 potion of gaseous form
Abilities Str 12, Dex 20, Con 16, Int 8, Wis 14, Cha 16
Feats Weapon Finesse, Two Weapon Fighting, Quickdraw, Improved Two Weapon Fighting, Lucky
Skills Bluff +16, Climb +11, Detect +10, Diplomacy +16, Disguise +13, Escape Artist +15, Jump +7, Open Lock +6, Sense Motive +15, Sneak +15, Tumble +15
Possessions +1 saber, cloak of resistance +1, +2 mithril chain shirt, chime of opening, passwall chalk (x2), badge of valor, 6 masterwork daggers, earring of dimension door (1 charge), 12 gp, 3 pp
Treasure brass statue (20 gp, 100 lbs), 5 bottles of elven firebrandy (10 gp each), 1 elixir of love, 3 gold bracelets (20 gp each), 1 crystal chalice (25 gp), 1 nobles outfit (10 gp)
Earring of Dimension Door - one use item, wearer removes the earring (standard, doesn't provoke) to trigger the effect. 600 foot range.
Description
• tall
Background
born
Traits or Mannerisms
• Magnetic Personality: Spinner is smooth talking, convincing and charming, and is quite adept at talking his way into or out of almost any situation. And if that fails, his charming personality and dashing looks will usually suffice. Spinner would be the perfect covert agent except for his woeful lack of knowledge concerning politics, local history, court etiquette, etc. Fortunately, his charming nature is enough to make people overlook his social gaffes...most of the time.
• Cautious: Spinner is accustomed to taking large risks, and readily does so. But despite his risk-taking nature, he is extremely aware of his own capabilities, and always has some sort of emergency escape planned. This might be in the case of a contingency invisibility spell, a potion of flight, or his special earring of dimension door, which he keeps absolutely secret (even from his allies) and will not use except to escape certain death.
• Skirt Chaser: Spinner is easily distracted by a pretty face, and gets himself into all sorts of trouble because of it.
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