Population 250
Leaders: Karocc (half-dragon barbarian 5, prestige 2), Yrthak (ranger 2, scout 5), Thatch (rogue 3, druid 3)
This powerful group of goblins is unusually united in their cause, mostly because of their brutal, merciless leader Karocc. Under his leadership, the tribe systematically eliminated all enemies in their forest. They tortured anyone taken alive and then staked them to trees on the outskirts of the forest, with their guts cut open, and a handful of maggots placed in the wound. The victims would live for a few days in extreme pain before finally expiring.
Fortunately for the region around the forest, the Gut Maggot Tribe does not venture out of the woods very often. One nervous village hired a group of overconfident adventurers to eliminate the goblins. The adventuers assumed the tribe would be easy pickings; after all, they were "only goblins." However, Karocc's tribe lured the invaders into ambushes, picked them off in guerilla strikes, and had littered the forest with countless traps. The survivors eventually escaped the forest, only to arrive back at the village to find the populace slaughtered, with a handful of people staked to poles in the center of the village, maggots writhing in gaping belly wounds.
Every goblin in the tribe is trained in either hunting, trapmaking or scouting. They favor quick strikes, wolf-rider ambushes, and guerilla-style tactics. Karocc knows that a straight-up fight will likely end in disaster, so he uses the familiar forest terrain to his advantage. As a result, the tribe rarely, if ever, ventures out of the woods. This has also kept the tribe from attracting too much attention from powerful foes, which Karocc also planned.
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