Something terrible happens and the Hero completely gives up. Feeling of helplessness, inadequacy, or even bitterness. Then 10 minutes later something happens to change his mind, and he returns to the job. Often accompanied by a Major Entrance, aka Lee's kick on Kimmimaru.
Samples:
• Jack Bauer retiring from CTU after killing Curtis, then 10 seconds later the nuke goes off in LA, and he reverses his decision to quit.
• Vash quitting as Vash the Stampede after his angel arm activates, and then Wolfwood finds him in the next episode and convinces him to go back to his former ways.
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Alternately, Achilles (sulking) in his Tent, which is when a member of a team gets in a fight with everyone else and quits, and everyone hates each other. Then a threat arises which is precisely suited to the missing member's talents. Without the ex-member, the team is in grave danger. The ex-member realizes he still cares about them after all, and saves the day with a Major Entrance. Afterwards, all is forgiven and they are a solid team again.
When done well, the villains know about the quitter, and send a specialized threat to take advantage of the now-missing strengths. When done badly, the next encounter just HAPPENS to have those particular skills, and it's not as memorable.
It can also add legitimacy to a character who otherwise does not seem important or necessary, and proves why they are an equal member of the team.
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