A team of criminals get together to do something, most likely carry out some kind of crime. They are usually distinct, interesting characters each, and may be polar opposites of the good characters.
Possible uses: the players play this team of criminals fully, then later "discover" the crime(s) as their real characters. It provides a nice change of pace when roleplaying, as the players can play different personalities with different motivations and goals than their regular characters.
Has potential to flesh out and individualize NPCs/villains more dramatically than the DM doing so, as each player may lend their own unique touches to the villain they play. Also potentially drawback, as a character meant to be serious might end up being portrayed as a buffoon...
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