C05SE27 - Riot

Session 27 - Riot

May 22, 2010 - The Stormhammers find themselves in the middle of a riot, and battle rampaging air and fire elementals.


Huron, Vico, Briggs, Gramps, Yggdrasil, The Champ




A few weeks have passed since the troll cave encounter. The Stormhammers have been resting, selling some treasure from their adventures, and inquiring about costs to armor their horses and carriage with heavy armor, and possibly a turret/ballista for up top. Cauldron is going through some turbulent times at the moment, as the Lord Mayor keeps introducing new taxes and tariffs for numerous reasons. Wealthy citizens, merchants, even common workers, all are upset and disgruntled about the constantly increasing fees. The Stormhammers are largely unconcerned with the matter...until the read in the latest Cauldron Chronicle that Meat on a Stick will be receiving a 100 gp tax as a new business. Upon hearing this, pretty much the entire party wants to go burn down City Hall. They refuse to pay it, and tell the messenger deliverer so.


Briggs: Nobody taxes Elmo the magnificent!!


The next day, they see a poster plastered up around town telling of a public meeting to discuss the government's inhumane taxing and possible corruption. Intrigued, they go to check it out. Some of the party goes in disguise - Vico disguises himself as a bum, while Gramps attends the hearing in his Demonskar Ball finery.



They arrive to find a large crowd, probably a few dozen people, milling about and quietly muttering to themselves about the taxes. The stage is empty. Across the road, nervous looking guards and archers man a few points at City Hall, and a block away Huron spots some more archers atop the barracks walls with bows ready. A few tax collectors walking down the street are showered with angry catcalls and insults, and they rush inside City Hall to safety.


A middle-aged man in elegant red clothes takes the stage and gestures for silence. He introduces himself as Maavu, a landowner and business-owner in Cauldron. The Stormhammers wonder where they've heard the name, before remembering that when the Umber Hulk attacked, it destroyed some warehouses belonging to a Maavu. Huron recalls a rumor he heard at the time - that Maavu kept the Umber Hulk as a pet and if you didn't like his prices, he'd sic it on you. Gramps chuckles and says that's a good way to do business. The Champ, standing at the back, looks for a better vantage point and nimbly scrambles up an alley wall to watch from a nearby rooftop.



Maavu starts speaking to the crowd about the city government and these unfair taxes, but most importantly, how they are corrupt and ignoring city law. He tells the gathered people that Alek Tercival has witnessed the recent unjust behavior, and believes that guard captain Skellerang is nothing more than the Lord Mayor's lackey. Maavu says that Tercival has formally challenged Skellerang to an honor duel for the position, as is his right as one of the original founding families in Cauldron, but the city government has not publicized the challenge, a blatantly illegal act. The crowd starts booing and angrily shouting and gesturing at City Hall. Huron sees the archers at City Hall grow increasingly wary, and makes his way to the back of the crowd nearest them. Gramps, right at the front of the crowd, throws an alchemist's fire on a nearby rooftop, which quietly starts on fire. He then throws a chair (!) at Maavu, who ducks and frowns at him. (As to where he got a chair...there was one in the bag of holding. Mindbender grabbed it way back in Session 12 - Through the Walls.)


Maavu goes on to elaborate on how unjust, unfair and even illegal the recent taxes have become. He tells the crowd that the government has been leeching their tax money away to pad their own pockets, not improve the city. He also argues that the mercenaries recently hired to enforce the town guard are nothing more than violent thugs who threaten and harass innocent Cauldron citizens for their supposedly-owed tax fees, which is nothing more than a criminal shakedown.


The angry crowd pauses momentarily as Maavu stops talking in surprise. They turn and see Skylar Krewis grimly walking up the street towards them, accompanied by four half-orc mercenaries. The crowd parts for them to approach, glaring at them.


Skylar walks up to the stage and takes a deep breath before stating "Maavu, in the name of Captain Skellerang and the City of Cauldron, I must formally arrest you on counts of Treason and Attempting to Incite Rebellion" The crowd starts yelling and shouting threats at Krewis and the mercenaries. Before Maavu can respond, a youth standing near the stage slips a long dagger out from beneath his cloak and shouts "Let's kill these half-orc scum!" He leaps at the mercenaries, as do four or five other dagger-wielding people in the crowd, and the surprised half-orcs are murdered in seconds by the sudden ambush. The crowd screams for blood and grabs nearby rocks, torches and pitchforks and starts rioting. Nearby buildings go up in flames, and the angry mob closes in on Krewis. Huron quickly examines the face of the youth who attacked the mercs before he is lost in the crowd and memorizes his face.


Seeing the crowd start to riot, the archers on top of City Hall start drawing their bows, but Huron runs across the street and up the wall, surprising them and stopping them from firing. The mob starts attacking anyone nearby, and attacking Krewis mercilessly. He tries to drink a healing potion but they knock it out of his hands and it shatters on the ground. Vico and Briggs start wading into the crowd to rescue Krewis. The Champ tries to join them, but fumbles his leap off the roof and faceplants into the mob. Gramps runs up to the shocked Maavu and grabs him, and starts to drag him out of danger. Unfortunately for the party, the DM starts just brutalizing them on attack rolls, and the rioting mob crits them four times in the first two rounds of combat, including two crits on Gramps in a single round. The mob's torches start lighting more buildings on fire, and half the party quickly finds themselves on fire and/or prone & dazed, being trampled by rioters.


The mob continues to attack and pummel anyone nearby, which now includes The Champ, Vico, Briggs and Krewis. Briggs summons his "fart cloud" to blow away some of the rioters and buy them some space. At the same time, he and Vico sense palpable magic in the air, coalescing around them. Vico shouts out that "something's coming!" The archers at the barracks wall start loosing arrows into the mob and at Maavu, who is hit in the arm by one shot.


Briggs' cloud of air knocks back some more rioters, but then suddenly explodes into a towering, 30-foot hall hurricane of wind and whipping air - some kind of air elemental. At the same time, Gramps & Maavu's retreat down the alley is halted when a similar (but smaller) elemental materializes out of the stone before them, striking out at them violently. Huron shouts at the archers to show him where the mage is, but they look shocked and tell him they have no mage, this isn't their doing. He tells them to fire not on the people but the giant air monster, and they agree and start doing just that.


Yggdrasil, who had been with the party but in Healbot mode, suddenly awakens to find himself in the middle of a surging riot. He shrugs, not surprised or fazed in the least, and joins the fight and starts healing.


Vico, Briggs and Krewis all start getting blasted by the hurricane creature, while still being knocked about by the mob, who is somewhat fleeing now from the giant elemental. Somewhere along the lines the elemental's name changes...from hurricane to "whirricane". The name sticks, unfortunately.


Huron leaps off the rooftop and slams into the elemental, slashing whatever is solid at its core. Gramps maintains his grip on Maavu and stabs his grabbing trident into the other elemental, grabbing it too, and starts fighting it. Maavu doesn't fare so well though and is struck by three more arrows launched from the far-off archers.


Eventually, they manage to scatter the rioters and destroy the air elementals. During the fray, Maavu (badly injured by the elemental and the guards' arrows) flees, thanking Gramps for saving his life. He tells Gramps to come find him in Redgorge where they can talk further. The rioters meanwhile have spread down the streets and the party hears the sounds of the angry mobs rampaging around the city. Krewis also thanks the party and while catching his breath, hands them a magic healing poultice and some gold, then rushes off to join his fellow guards at the barracks. They head out and try to stop the riots, which are spreading out of control.


The party retires to the Tipped Tankard. Later that evening they hear the mayor's voice being broadcast through the streets imploring citizens to stop rioting and destroying things, and that there will be no taxes for three months. Eventually the riots stop and things quiet down, though a number of small fires burn into the night.


That night, the party is awoken by the loud ringing of city hall's bells - the sounds of a city emergency. They rush out and some guards rushing through the streets tell them that Minuta's Board, an inn, is on fire and under attack by huge fire monsters. The party rushes to the inn, remembering as they travel that Minuta's Board is where most of the mercenaries are staying in town.


The Stormhammers arrive on the scene to see two huge fire elementals smashing the inn, lighting it on fire and burning holes in the roof and walls, and a number of smaller fire creatures scattered about the property burning and lighting things on fire. At the rear of the property, a number of evacuated mercenaries are arguing with a middle-aged man about the inn, and carrying buckets down to the lake, though they look reluctant to go near the fire elementals. From the surrounding streets and buildings come hostile catcalls and threats directed at the mercenaries from racist townsfolk.


Huron immediately hurls himself into the fray, trusting in his red dragonhide armor to protect him from burns. Vico and The Champ run over to battle some more of the creatures, and are lit on fire by a fiery snake on the inn's roof. Yggdrasil approaches and hears someone crying for help / in pain from inside. He rushes in, and resists most of the heat damage due to his fire resistance necklace. Also, being a warforged he is immune to the smoke inhalation damage.


Outside, the party dispatches some small fire monsters, only to discover that they explode in death into fiery bursts. Huron is going to town, mostly ignoring the fire damage and dishing out some heavy hits.


Inside, Yggdrasil tracks the voice upstairs to the second floor, and starts searching amongst the flaming debris and rubble for the source of the voice. One of the huge fire elementals, a magma creature, spots him and starts wading through the broken inn, smashing walls and boards away from its path. Yggdrasil spots the voice's origin, a small human child, but is grabbed by the magma monster and burned/squeezed. This, combined with the increasingly hot heat on the second floor brings Yggdrasil to near death. However, he grabs the child, rushes past to the burning wall, and leaps through to the street below. Miraculously, he survives the fall with 1 hit point left. He puts the child down after ensuring he's alive, and heals himself.


Huron rushes over to deal with the magma elemental as Vico and The Champ finish off the remaining ground foes. Vico runs over to help Huron, the Champ runs over and runs up onto the roof to confront the fire snake. From below, Yggdrasil shoots the fire snake with his shoulderbow, and uses a Bolt of Transit to teleport up to the burning roof. Huron starts slashing into the Magma monster, whose hardened magma-rock "skin" starts crumbling off. Bloodied, it starts smashing the remnants of the inn, and brings the roof down, toppling Yggdrasil, The Champ and the fire snake into the burning second floor.


The magma monster starts reforming itself. Vico sees motion down the street, and spots a blue-robed human running towards the inn, leading a small patrol of mercenaries. The man runs up close and starts throwing magical cold spells at the magma creature, slowing it. Huron & Vico take advantage and pummel the magma elemental to death. Yggdrasil and The Champ finish off the snake and escape the inn before it complete collapses.


Sifting through the still-hot wreckage, Huron finds a pair of unburned, gleaming leather boots. They are boots that allow the wearer to burst fire at adjacent foes before teleporting away to safety. Vico takes them eagerly. They also find a fist-sized shining ruby that seems to have a burning flame in its center, which they realize is an elemental or magical gemstone.


The blue-robed human introduces himself as Zarn, commonly known as the Blue Duke, leader of the mercenaries. He is visibly pissed at the attack on his men, but grimly thanks the party for their work. He says that he intends to meet with the Mayor & city government first thing in the morning, as clearly the situation in town is unacceptable. He shakes hands with the party and gathers his men, and leaves.


The next morning is ghastly, as the extent of the riots become fully understood. Many buildings were damaged or burned, and the rioters spread throughout a good quarter of the city before calming. The Lord Mayor re-iterates that there will be no taxes for three months, but also angrily declares that Maavu is charged with treason against the city and willfully inciting a riot.


Justin (to Mike): I can't believe how well you do in this game now that you hit things!

C05SE26 - Trolls, Trolls, Trolls

Session 25 - Trolls, Trolls, Trolls

May 8, 2010 - The Stormhammers take on a cave full of trolls to save some civilians and pilfered goods.

Huron, Vico, The Champ, Briggs, Gramps, Healbot




Gramps has been spending the last few months re-inventing himself - it turns out his asthma was getting worse and worse, and using two hands for a bow made it impossible to use his puffer. So he decides to turn himself into a melee fighter. He gets the Church of Kord to teach him how to fight in melee. While training there, he is often paired with the only other 7-foot tall student, a minotaur named The Champ, a monk. They spar a lot and strike up a bit of a friendship.


The Stormhammers, hearing that Gramps is nearly done his training, stop by to chat. Briggs is convinced that Gramps was actually away on a "Mexican Seniors Cruise". Gramps informs them that he's now ready to rock with a trident and grab-and-slam maneuvers, though he unfortunately contracted some kind of horrible disease (from a hooker) that makes him want to suck blood.


Rokk comes up to congratulate Gramps and The Champ on finishing their training. Briggs meanwhile eyes up The Champ and challenges him to an arm-wrestling match. Rokk immediately slams down an arm-wrestling table for them to compete. The Champ wins handily, but is surprised that such a little gnome put up such a good fight. Rokk then challenges him too, and The Champ destroys him. Rokk laughs and grabs his table and leaves.


Impressed, the Stormhammers are almost sold on inviting The Champ to the group. Their final test is if he likes meat on a stick. He says yes, and is immediately welcomed into the party.


Corey: (to Mark) What is with you and trying to put stuff up my butt?!


They go to see Alahind, who welcomes The Champ and tells him he'll fashion him an orphan's ring, but it'll take a few days. On their way out of City Hall they see the Mayor, who studiously does not greet them. Briggs however waves broadly at him and the Mayor stiffly acknowledges them back.


Next they go to the Church of Bahamut. While there they notice that The Champ's horns are slightly trimmed, and they discuss how funny it would be to go to a barber and ask him to take a little off the horns.


Jenya greets them, and remarks that it's nice to finally have to terrible disaster striking the town. The party immediately reacts with fear, afraid something horrendous is about to occur. They also know and have heard whispers on the street that many people in Cauldron are growing increasingly unhappy with the rapidly increasing taxes. The Mayor has decreed that taxes will be increasingly to finance an increased guard force and training, since there has been so many disasters and calamities striking the city lately. Many merchants and business-owners/employees have been muttering about how it's going to drive everyone out of business. Artem at the Tipped Tankard has told the party that they are just barely keeping above bankruptcy.


Alek Tercival is also at the Church, back in town for a few days before leaving on another divine mission. He welcomes the group and chats a bit about what is going on. Vico notices that his usual flawless politeness and proper manner is bit off today, almost like he is in a hurry or distracted. When asked about it, Alek frowns and says that no, everything is fine. He also eyes them up a bit and mentions how when he finds treasures or antiquities on his travels he always takes them to Tygot's Old Things, since he trusts Tygot to always give him a fair price.


Corey: (to Mark, again) Stop rubbing my leg with your little dagger!


Briggs suddenly tells the party that they need to go to Skie's Treasury. When asked about it, he sheepishly explains that the reason he and Skie broke up isn't because she got pregnant (Briggs is convinced the child isn't his), but because she MAGICALLY BRANDED HIM during his sleep so she can magically "page" him. The severity of the brand's pulsing tells him how urgent the summons is. Judging from the seriousness, it's quite important. So they head to Skie's after giving Briggs a hard time.


Skie greets them in a panic. She brushes off all astounded queries about the magical brand, and hurriedly tells the party that a shipment of magical ingredients never arrived. She scryed on the cart & workers, and discovered they had been attacked by something large and monstrous, ogres or trolls. Fearing for her workers' lives, she begs the party to go rescue them. She says she'll pay them 200g per person saved, plus an additional 100g per each of the five magical casks of arcane ingredients. If they save all three and all 5 casks, she'll throw in something extra from her inventory.


The party rushes off to save the three workers. No they don't. First they go to the stables where The Champ wants to buy two horses and a carriage. They decided to haggle on the price, which was 500g. Gramps steps up to intimidate the stablemaster, and does so by taking a deep puffer puff and RIPPING OFF THE MAN'S PANTS WITH HIS TRIDENT. Horrified, the man lowers the price by 50g, which The Champ agrees to. Huron, suspecting that they are trolls, gets everyone to buy two alchemist's fires. They ride off to find the kidnapped workers, skeptical that they might be still alive.


They find the destroyed wagon and wreckage, and easily track the kidnappers into the woods to a small cave. A rotting, fleshy smell emanates from the cave, which confirms that the kidnappers are indeed trolls. There is a brief discussion about pushing the carriage right to the door (the horses won't go anywhere near, due to the smell) and trapping the trolls in the cave. They dismiss this idea, afraid one of them will fumble an alchemist's fire and light the carriage on fire. The Champ grabs Briggs and charges into the cave, where he is met with two large trolls (one with Freddy Krueger-style bladed gauntlets) and a handful of smaller, juvenile trolls. He eeps and tries to turn into rat form, but it's too late - they spring to the attack.


The Stormhammers move in, tossing a few alchemist's fires to deal with the trolls' regeneration. Gramps grabs one of the large trolls and shoves it to the back of the cave, pushing it into a pool of fetid, stinking water. They quickly learn that the juvenile trolls regenerate even stronger than the large ones, constantly dropping and then rising again.


Vico is fighting one of the large trolls when the air erupts into poison gas around him. He looks around and spots the source - a large lizard creature lurking in the hallway leading out of the room. He teleports behind it, only to accidentally alert two more trolls in the adjacent room, a very muscular troll with sharp bone shards protruding from its arms, and medium-sized troll with acid dripping from its jaws and a pack full of javelins. Things look grim.


Frustrated with the lack of fire attacks, Huron grabs one of the oversized torches hung around the room and starts whipping it around as a giant flaming club. Briggs and The Champ do the same, and eventually they start pushing the trolls back and burning them to death. Gramps keeps pummeling and slamming one of the trolls into the water, trying to drown it or just keep it from doing anything else.


Meanwhile, Vico splits into a shadow clone and starts fighting the basilisk and new trolls, but the bone-shard troll mauls him horribly and starts ripping him apart. Vico uses his breaching armor to retreat back into the first room, and Healbot heals him up. Everyone is taking large amounts of damage, even from the juvenile trolls. The basilisk tries to retreat further into the back room, but dies from an ongoing thunder strike.


Gramps and Huron finish off the troll that was trapped in the corner, and Gramps rushes off to take on the newer trolls. He gets savaged though, and turns into rat form and runs off into a corner alcove to hide. As he proceeds further into the room, he spots a large troll atop a small ledge, sleeping, and Skie's three workers, who are being guarded by a carrion crawler. He also finds the casks of magic ingredients tucked away in a corner. Meanwhile, the first room's trolls start getting burned to death. Two of the small trolls flee. Briggs tries to giant-torch them to death, but misses with his awkward giant weapon.


The javelin troll quickly becomes known as a real son of a bitch, because of a 1/round at-will ability it has that lets it restart another troll's regeneration after it has taken fire or acid damage. The party tries to go after the javelin troll but it keeps retreating further into the cave, and spitting acid and poisoned javelins.


To make things even worse, it sees things going badly for the trolls and blows a horn, awakening the slumbering troll, who awakens in furious rage. Before their newest foe can come to them, Huron charges it and leaps up onto the ledge, battering & burning it with his giant torch. The Champ flashes through the cave, battering his way to the carrion crawler, and starts smashing it. Gramps sneaks through the melee as a rat, avoiding detection, and climbs up onto the ledge behind the raging troll.


Vico takes more heavy damage from the boneshard troll and falls, dying. Briggs runs over and stabilizes him, taking some hits to do so. He then Thunder Leaps through the boneshard troll and sizzles the crawler, killing it, before crawling up onto the ledge to join Huron & Gramps. Gramps smashes an alchemist's fire against himself to burn the raging troll, disabling its regeneration and allowing Huron to uses his dual khopeshes. Briggs unleashes a dazzling ray and burns half the raging troll's flesh off, but it manages to grab Huron with one claw and continues to try to grab him with its other hand. Huron rips his giant torch into two one-handed torches and starts dual-wielding torches against the berserker troll.


The Champ moves onto the boneshard troll, pummeling it faster than its regeneration can heal it. He takes some big hits in return though, and gets dangerously low on health. The javelin troll hurls its acid and javelins freely at everyone and heals up to full HP.


Huron is grabbed by the troll's other hand, and is bodily picked up into the air. Briggs tries to save him by FART CLOUDING the giant troll, but ends up missing the troll and hitting Huron. However, the cloud also lets him slide Huron out of the troll's grasp. Huron drops his swords and picks up his discarded torch, rips it in half, and starts dual wielding torch halves. He and Gramps team up on the raging troll and finish it off. Huron then leaps off the ledge and starts attacking the javelin troll.


Meanwhile, The Champ is dropped by the boneshard troll. Gramps runs down and Huron tosses him the bag of holding. Gramps digs out a healing potion and stabilizes The Champ. The two remaining trolls start edging towards the exit, but Briggs moves his FART CLOUD over to block the javelin troll from going anywhere, sliding it and Huron back into the cave. Huron finishes it off, and The Champ hops up and keeps smashing the boneshard troll, but gets hit again and falls, dying. Gramps gives him another healing potion and The Champ rolls over to the slowly fleeing troll and punches it in the ankles. Briggs arrives from around the corner, and together they whittle the troll down. Gramps finishes it off by throwing an alchemist's fire at Huron to hit it with the splash damage. Ironically, he crits on the throw (Huron has fire resistance armor so he does no damage) and the splash damage finishes off the troll. However, it then explodes into bony shrapnel, injuring both Huron and The Champ, and knocking The Champ back into negatives again. They quickly stabilize him, but there is some tense moments as everyone gathers around and tries to stop the bleeding before it finishes The Champ off. They manage in time, but only after about 5-6 failed saving throws.


They gather up the prisoners and discover a fourth, bound and unconscious prisoner, who looks like a mercenary. They free him, and he thanks them profusely and explains he was on his way to Cauldron to be part of the new mercenary guard force being mobilized. Seeing the blank looks on their faces, he shrugs and says someone named the Blue Duke was hiring mercs to form a new militia in town, so he signed up and was on his way when he was ambushed on the road by the trolls.


They head back (after discovering, much to their relief, that the carriage and horses are still there, and that the fleeing juvenile trolls didn't eat / kill / steal them. Skie thanks them (they are bitter and grumpy) and pays them, which alleviates their sour mood a bit. For her special reward, she gives them a set of magic dice, which let them "save" three d20 rolls which they can then use later that day.

C05SE25 - Grand Opening

Session 25 - Grand Opening

April 10, 2010 - Meat on a Stick's Grand Opening. Meat to be killed, and some surprise guests crash the party.


Huron, Vico, Mindbender, Yggdrasil, Cram, Razeteron




After a few weeks of downtime, the Stormhammers receive word from Tygot that the rebuilding and renovations on the old Lucky Monkey Inn have been completed, and it is now ready to become the brand-new Meat on a Stick. They head there to check out their business venture.


Tygot shows them around the restaurant - there is a large dining room, a bathroom hall with a magic "scent-free" enchantment, a kitchen which opens up into the large yard out back where large animals can be kept, and another exit out of the kitchen which leads into a backroom headquarters area with some beds, desks and chests, etc where the Stormhammers can plan their adventures or rest. The party immediately starts discussing all sorts of horrible and illegal ideas, which Tygot does his best to ignore.


As they are checking out the place, there is a knock on the door. A gnome with a pad of paper and a quill named Lexicon Quillsniffer introduces himself to the party and says he is the author of the Cauldron Chronicle. He congratulates the Stormhammers on their new business, and asks them if they are planning a grand opening. The party seems unsure, so he presses on and says that not only should they have a grand opening, they should invite important town dignitaries and officials and himself, so he can write a glowing restaurant review in the Chronicle and get them some business. The party is pretty keen on this idea, and start telling him (to his surprise) their various needs, such as balloons, invitations, magically-enchanting cutlery, etc. He tells them that he really can't handle those things, that they're not his job - but they keep asking so reluctantly he sighs and says he'll find someone in town to handle the balloons and invitations (not the cutlery though).


Someone points out an odd circular tower in the backroom area. Right now there are simply some high thin windows and three large mirrors on the walls. Tygot says it was one of the few foundation points that could be saved from the original Lucky Monkey Inn, probably because there had been some magical source there previously. Mindbender and Vico start tossing possible ideas around for the room, all of which would require magical enchantment. Mindbender wants there to be a magical miniature "map" version of Cauldron in the room. They decide to go visit Vortimax to see if this is possible.


The first thing they ask Vortimax is if he can make their cutlery sing. He thinks about it and says he has a short-term enchantment oil that will do just the thing. They buy it, and he comments that he will have to modify his teleportation circle (previously used to visit the Lucky Monkey, as he enjoyed eating there) if their food is any good. They propose the magic-floor map idea to Vortimax, and he says he'll have to examine the room in person to see how much latent magic it contains. They teleport to his old teleport circle (now off on the road) and head inside.


Vortimax takes a look at the tower room and determines that there is a great deal of latent arcane energy. The floor-map idea should work, with a permanent, real-time illusion on the floor. He also comments that the large mirrors would make excellent teleportation portals. The Stormhammers get him to enchant one of the mirrors to teleport to the Tipped Tankard. He asks who is going to test it, Yggdrasil and Mindbender volunteer. Vortimax informs them that the keyword that must be spoken as they enter the mirror is "Vortimax is King". Huron immediately vows to never use the teleportation portal, EVER. They step through the portal, but someone says Vortimax is King, and the other says Vortimax is THE King. Things go wrong.


They end up shunted off into a shadowy, blurry realm where there is no distinguishable ground or sky. It feels oddly familiar to Mindbender, then he realizes it feels like when the Far Realm abomination transported him and Briggs to another plane for a short time. A strange distorted voice expresses surprise that they are there, and then shouts at them that it's not time yet. They then find themselves standing in the Tipped Tankard hallway.


They go back and report the incident to Vortimax, who sighs and makes the password something easier. Still not liking it, the party asks instead to have the teleport portals activate after touching their orphan ring to their image - essentially by fist-bumping themselves. He does as they ask. Meanwhile, Lexicon helps the party decide to have the Grand Opening tomorrow night. Thog jumps up and volunteers to get some great meat for the night.


The next night, the guests start to arrive for the dinner. Huron has taken the role of doorman, and the others either chat and welcome the guests or help Thog and Gary and Thunderbomb in the kitchen. The guests are Rokk, Jenya, Kristof, Embril, Sarcem Navalant, Alahind, Taskerhill, Lexicon, Rhiavadi and Adrick. Mindbender activates the singing cutlery to his great delight. There is some debate as to what the cutlery is actually singing; Mindbender says it's "Be Our Guest" but there is some strong argument for a rap song from Assassin's Creed 2?? It might have been this song: http://www.youtube.com/watch?v=utKT2cNdb3g&feature=related


Thog tells the party that it's time to get the meat ready, and wanders into the backyard. Moments later there are bloodcurdling roars and noise coming from the yard. Everyone gathers at the windows and sees Thog dragging a giant, ferocious lion, a pair of boars, a small drake of some kind, and a pale large spider that seems to be flickering in and out of existence, all tied up. The ropes snap just as Thog looks up at the party and says "OK YOU HANDLE NOW, me have appetizers to make" and walks inside.


The party leaps outside and starts battling the beasts. The boars charge across the yard at people, trying to knock them down, while the spider phases in and out of sight biting at them. The giant lion is neutralized at first as Mindbender dominates it and makes it swipe and bite at the other animals. It breaks free soon though, and corners a few people before letting loose a thunderous howl. It then claws and pins Vico to the ground.


The Stormhammers subdue and kill the animals, though not before some serious property damage is done to Gary & Thog's backyard house. They drag the animal corpses inside and start preparing them with Thog and Thunderbomb. Those who aren't helping prep the meal chat with the guests. Rokk (?) mentions that he's looking forward to the meal, as he's spent the entire day treating minor injuries and the like from an apparent rash of minor assaults and muggings. The other head priests agree that thieves (probably the Last Laugh) seem to have been going wild today.


Thog comes out into the dining hall and climbs up onto a central stage in the middle of the tables, and starts cooking huge chunks of meat on a giant wok. The cutlery & dishes continue to sing.


The food comes out and everyone starts digging in. The general consensus is that the food is very good. The meal consists of dire lion chops, portal drake stew and phase spider pudding. Yggdrasil once again takes the chance to talk to the Mayor about the many benefits of an all-construct city guard. Meanwhile, Huron isn't talking to anyone but just watching everywhere. He spots some movement out front and creeps to a window to investigate. He sees some shadowy figures creeping up to the front door. A moment later he spots some familiar face paint - it's the Last Laugh! With a roar, he leaps through the window (shattering it) and leaps on them, surprising them completely.


Everyone inside gawks for a moment, but then Vico sees movement in the backyard, more Last Laughs attacking. He charges into the backyard and starts taking them on. There's some typical rogues, but also some bigger muscle this time - greatsword-wielding goliaths. Vico also spots a wizard in the backyard. Yggdrasil runs to the kitchen entrance and throws up a blade barrier in front of the entrance, just in time to stop two rogues from running inside. Outside, Huron is cutting a swath through the Laughs at the entrance.


However, the party is outnumbered, and some Laughs get inside and start attacking the guests, who are bloated on lion meat and pretty much helpless. The party realizes that they are hoping to kill the guests and discredit them. The party starts ushering the guests into the kitchen, though it's tough going as there are at least half a dozen Laughs inside attacking them. Yggdrasil kicks his healing into overdrive and is a stabilizing machine, saving many lives and dragging unconscious guests to the kitchen.


Outside, Vico is severely outnumbered but tries to even the odds a little by splitting into two. However, it doesn't help that much, and one of the goliaths lines him up and bull rushes him through the wall into the dining area. Cram starts burning up Laughs in the backyard and Razeteron is tearing up the rogues inside. Things start looking up, but then a heavily cloaked & armed human swings in the window and joins the fray, sneak attacking Razeteron heavily and blinding him.


Despite the addition, the Stormhammers regroup and manage to escort all the guests safely out of the melee, and mop up the remaining Last Laugh members. There is a fair bit of property damage inflicted to the dining hall when all is said and done. The guests recover for a few moments in the kitchen / tower area before heading back to Cauldron. They thank the party for the meal and for taking care of the rogues. Lexicon says that this is the most interesting restaurant ever.

C04SE24 - The Escape

Session 24 - The Escape

January 2, 2010 - The party escapes, battling a vengeful dragon & an abomination on the way out, and return Zenith to his father.



Huron, Vico, Mindbender, Yggdrasil, Briggs, Cram, Razeteron


The party catches their breath and patch up their wounds hurriedly while Yggdrasil and Huron tie up Zenith and stabilize him. Briggs takes down the Splintershield standards. He and Mindbender toy with the idea of wearing them as capes, upside-down. Eventually though the party decides to tie up Zenith and roll him up in the standards so he can't move. They sneak out to the exit to the bridge and peer around - the horde of kuo-toas are still motionless beneath the bridge, humming and deep in meditative trance. A quick party conference occurs where a few ideas are tossed around, including one where Mindbender would shapeshift to look like Zenith and everyone else pretend to be bound prisoners being led across by him. In the end though they decide to sneak across.


Everyone proceeds doing their own thing. Huron sneaks forward while keeping a close watch on the horde below, and manages to quickly hush and halt the party when Briggs accidentally scrapes his dagger along the bridge. Mindbender and Yggdrasil pray to their respective gods for guidance, who reward them by showing them (and only them) the safe path to take. Vico guerrilla crawls along the bridge, suspending himself off the stone with his hands and feet, Razeteron follows everyone, carrying the wrapped-up Zenith on his shoulder. Cram readies ghost sound to distract the kuo-toas should they become alerted.


Also, Mindbender shapechanges into a kuo-toa and Cram casts a kuo-toa illusion over himself in case they are discovered.


The party manages to sneak about halfway across the massive stone bridge when Yggdrasil accidentally knocks some rubble off the bridge into the crowd below. There is a few moments of silence before the kuo-toas ROAR and charge!! They start swarming up the sides of the bridge, climbing over each other to reach the party, while the rest of the throng rush up towards the massive staircase which leads up to the end of the bridge, trying to cut the party off and trap them. Down below, numerous whips start channeling lightning between themselves, and arcs of electricity start leaping around in the horde, gathering strength.


The party runs for their lives for the other side, sprinting as fast as they can and dodging kuo-toa javelins and lightning bolts. Vico picks up Briggs and hurtles down the bridge, but fails an endurance check and gets a cramp in his leg, slowing their progress. Yggdrasil tries to shoot a teleport bolt at the far end of the bridge to quickly travel to the end, but he misses and it flies off into space. Huron and Razeteron take more aggressive actions - Huron roars and scatters a group of kuo-toas climbing over the edge, while Razeteron charges and stomps one kuo-toa who was just climbing over the edge. Mindbender manages to bluff some kuo-toas into leaving him alone, and then forces another kuo-toa to leap off the bridge and take out a clump of kuo-toas channeling lightning.


The Stormhammers hurtle forward, approaching the end of the bridge when Huron suddenly notices that the dark cavern is darker than normal, and that he can't see the light coming from the hole in the roof anymore. Abruptly, just in front of them a cloud of darkness is dispelled and a spray of acid bursts over the party. "There is no escape!" comes a deep raspy voice - Dhorlot is back, angry and looking for vengeance. He follows the acid breath up with a dragonfear roar and a second spray of acid, burning most of the party heavily.


The party, half-depleted already from being unable to rest after the fight with Zenith, unleash everything they have on Dhorlot. Meanwhile, handfuls of kuo-toas catch up to the group from behind and join the fray. At one point Yggdrasil gets charged by three kuo-toas who each manage to stab him. Dhorlot quickly engulfs the bridge in darkness, forcing Huron, Vico and Razeteron to wade in and swing blindly. Making things even worse is Dhorlot's tail lash ability, whipping out at anyone who misses him in melee, knocking them towards the side of the bridge and the huge fall. Mindbender quickly impedes Dhorlot's flying ability by mind controlling him into biting his own wing and ripping it slightly. Yggdrasil plants the party's battle standard in the middle of the bridge, bolstering the party's attacks.


A turning point in the battle comes when Mindbender has a flash of inspiration and prays to Pelor to dispel the dragon's darkness cloud. He is rewarded for his efforts and a beam of blinding sunlight bursts down through the hole in the roof and disintegrates the darkness, surprising Dhorlot and catching him off guard. Vico slashes it with his web blade and activates it, covering Dhorlot in sticky webs. Dhorlot fails his first save against the effect and is immobilized, and Razeteron, Cram and Huron all charge in and try to push the webbed, immobilized dragon off the bridge. However, some lucky rolls on Dhorlot's part keep him on the bridge, albeit prone and halfway off.


Meanwhile, more kuo-toas keep springing into the fight. Cram, Briggs and Yggdrasil alternate their actions between Dhorlot and the kuo-toas, keeping them under control/at bay. One kuo-toa, being unable to reach anyone to attack, uproots Yggdrasil's battle standard, something everyone agreed was a "dick move."


Razeteron attempts to smash Dhorlot off the ledge and wounds it heavily, but before he can follow it up with another attack Dhorlot enrages (ie was bloodied) and unleashes another spray of acid at the party, covering everyone with debilitating acid. Vico readies a strike that will allow him to teleport the dragon off the bridge, but before he can attack someone else's attack knocks Dhorlot along the bridge out of melee range. The dragon finally breaks free of the webs and regains mobility, just in time to eat a MASSIVE CRIT by Razeteron that dealt 84 damage, nearly severing its head. Dhorlot reels, near death, and Huron leaps forward to finish it off...and misses. (As is fitting for Huron.) He spends an action point to attack again and finishes it off.


GM: (hands Dale a Black Dragon miniature) That's what an actual black dragon looks like.
Mike L: Except it has little buds for oranges.
Justin: ...WHAT?


The rest of the kuo-toa horde is thundering over the bridge towards them now, so they quickly cut off Dhorlot's head and stick it in the bag of holding, grab the burned-by-acid, rolled-in-a-standard Zenith and haul ass back through Bhal-Hama. They run through the lower waterfall entrance, through the torture room, and up into the entry landing where they also pause and grab the smoking pair of boots from before. Echoing all throughout the shrine they can hear kuo-toas roaring and pursuing them.


They run out the front door down the steps, all except for Vico who runs into the next room and upstairs so he can leap out of the eye-windows and receive the slow-fall effect. Some whips almost catch him, and are only steps behind him when he leaps out the eye-windows. They don't leap out, but instead start chanting and droning in prayer. Vico hurls his sword at one and skewers it, and Cram magic missiles another one from down below, but more and more join them and further chanting can be heard from inside the temple. A terrible sense of dread starts filling the cavern.


The party hurries down the stairs to cross the watery cave, where the boat is waiting for them at the lake. However they stop in their tracks as a grotesque, fleshy blob with mouths and eyes all over and countless tentacles slowly materializes into view, rising magically out of a shallow stream that crosses the cavern. The party hurriedly readies their weapons, only to see a second, and then a third monster appear farther into the cave, towards the boat, though these ones appear ghostly and unmoving. Vico realizes he knows exactly what these creatures are (natural 20 on Arcana check) - Far Realm Abominations, who are grotesque horrors capable of warping reality and afflicting the mind with powerful nightmares. He also remembers that its mind is splintered into three distinct beings, though he doesn't know what that means.


There is some quick discussion about what to do - some people want to quickly kill the monsters, while others want to just flee and run past them to get to the boat. The monster doesn't wait though, murmuring at Mindbender and Briggs, who suddenly vanish. The rest of the party rushes to the attack, only to get stunned by an unearthly, maddening howl. They are surprised to see the closest monster suddenly stop moving and seem to phase out of reality, becoming transparent and faded, while one of the other forms then turns solid and "awakens", and starts blasting the party with beams of energy that assaults their minds, bodies and health all at once (mechanic: if the attack roll hit any of the target's defenses, it counted as a hit). They quickly realize that the creature is able to act independently three separate times, in any of the three bodies, and only the "active" one can be injured.


Briggs and Mindbender join the fray as they seem to morph out of the flesh of the beasts, Briggs looking even more disheveled and insane than normal. The two start working their way to the back of the room, making for the boat. Vico is unable to shrug off the mental dazing and stands there, reeling while the fight rages on around him. The creature also constantly warps people around the room, punishing anyone who injures it by shunting them to a different location.


One of the bodies raises itself up and engulfs Razeteron, who vanishes, only to reappear on the creature's next turn at a different body. Razeteron appears next to it, only all his gear, clothes, hair, etc. is reversed to what it normally is. Briggs is also sporting a surprisingly long beard. On Razeteron's next turn, the reverse Razeteron charges at Cram and slashes him heavily, almost killing him. Razeteron makes a saving throw after that and reappears where he was engulfted, and the reverse version of him vanishes.


Vico finally manages to break free of the stun effect and uses his second wind, then fey steps next to the beast and misses with both his free attack and his real one. To add injury to insult, he is stunned again immediately afterwards, and knocked into a pit by a thrashing abomination tentacle. Huron is knocked in on top of him, and a short time later so is Razeteron. They both climb out, but Razeteron performs first aid on Vico before climbing out to try to help him shrug off the stun but Vico fails his save AGAIN.


Mindbender and Briggs leap onto the boat, prepared to fight the strange kuo-toa ferryman if necessary, but he just blankly stares at them. They start casting spells and attacking the abomination from aboard the boat, and get the ferryman to bring the boat right up onto the shore, as close to the others as possible. Briggs tries to cast a spell at the horror but critically fails, knocking himself prone in the boat and amusingly knocking Mindbender and the ferryman out into the water.


As the party is struggling to pin down and fight the weird phasing beast, a kuo-toa whip emerges from the entrance and starts hurling lightning bolts into the fray. To the party's displeasure, a short time later a second kuo-toa joins him and starts adding power to the lightning strikes, adding even more urgency to the party's immediate escape. As more and more whips start joining them, throwing thunderous, powerful lightning into the cavern, the party manages to finish off the abomination, grab Yggdrasil and Vico (who are both blinded and leap into the boat. They yell at the ferryman to push off and they drift off into the underground lake, as the whips run up to the edge of the water and simply stare at the departing vessel.


The exhausted but victorious Stormhammers arrive back at town and go to meet Davked and get their reward. Alahind greets them and says that Davked's condition has worsened, but he will take Zenith off their hands and wait to speak to Davked on their behalf. The party is having NONE OF THIS though, and grumpily demand to speak with Davked NOW. Alahind is a bit surprised, but a few minutes later comes back and says a meeting will be possible shortly. They meet with Davked, who is so weak he can't speak, but he nods to his retinue who steps forward and gives the party their reward (4000 gp, I believe it was).


The party also checks in on the armorer to see what could be made from the red dragon corpse. A few minor items have been successfully crafted, but of note is an amazing set of dragonhide armor, which Huron takes. Razeteron inquires about turning the black dragon head into some sort of pauldron or helm. Over the next few days Yggdrasil plans on further working on the church to the Warforged god, and Mindbender wants to renovate and finish up his house.

PARTY REACHES 9TH LEVEL

C04SE23 - Dazed and Confused

Session 23 - Dazed and Confused

October 25, 2009 - The party sneaks into the main temple and finds Zenith, who isn't alone, and doesn't go quietly.



Huron, Vico, "Edward", Yggdrasil, Briggs, Cram


Rested up from their battle with Dhorlot, the party gingerly leave the dragon's cave and creep up to the main walkway, which is a 20' wide ledge overlooking a deep abyss. It proceeds for a bit before sloping up a small crest, over which they can hear the ominous noise of hundreds of kuo-toa heartbeats, amongst praying and chanting in their strange language. They crawl up the crest and peek over and spot close to a thousand kuo-toas below them. The ledge turns into a widening long set of stairs leading down to the cavern floor. The platform also extends into a wide bridge high above the floor, which is supported by massive stone statues of Blibdoolpoolp, much like the one the party encountered earlier. Across the bridge, which is long (probably about 400 feet) is a massive ziggurat/temple carved from black stone, with a doorway onto the bridge.


The kuo-toas all seem busy chanting and praying, and don't notice the party up above, who discuss options (such as throwing a fireball down and seeing how many it kills). Their plans are stopped by the appearance of scruffy looking dwarf in rusted armor who appears on the other side of the bridge, walking out onto the stone ledge accompanied by four dark-robed figures. The dwarf looks down on the throng of kuo-toas beneath him and starts shouting gibberish, complete babble at the figures below, who roar and stamp their feet loudly. After a few minutes of this, the dwarf turns and walks back into the temple. A few moments later, the kuo-toas quiet and seem to enter a meditative trance


The party figures that this is their chance to sneak across the bridge. They assess their options, and Cram casts Tenser's Floating Disk so Vico and Brigs can simply ride on it and glide across silently. He also considers casting the Silence ritual, but discards that idea when he realizes how long it takes to cast. They are a little concerned about Yggdrasil, who has the lowest Stealth bonus at +4. However, there is no reason for concern, as Yggdrasil silently picks his way across and aces his rolls. Vico and Brigs also assist him from atop the disk, studying the bridge for loose stones and obstacles. They reach the door and hurry inside.


They enter a watery room, with large pools of dark water flanking a stone floor path. The path splits around an altar which extends over another pool of water, and a door leads farther into the temple across the room. Atop the altar is a humanoid shape, which is thrashing and writhing but seems to be strapped down and restrained. From their position, the party isn't able to make out any details about the figure. They shut the door, and Yggdrasil and Vico move up to the figure, Yggdrasil readying healing to try to help it. When they draw near, they see that the figure used to be human...but has been transformed into a monstrous figure with a mouth stretched into an insane grin over sharp fangs. Sensing them nearby, the figure strains against its bonds and snaps the leather straps and leaps up to attack.



Vico and Yggdrasil start attacking the creature, who counterattacks with a cacophany of insane whispers and babble, staggering them and dazing them. It then teleports off the central platform to the side. Vico and Yggdrasil try to shrug off the confusion, but are assaulted mentally by insane voices and gibberish coming from the air around them. Off the platform, the others aren't affected, and Brigs, Cram and Edward start throwing spells at the creature, while Huron advances towards him. However, their attack is interrupted when a horrifying THING drops from the ceiling and lands in front of them, a writhing, slithering blob of twitching eyes and gaping maws. To make matters worse, a huge lobster-creature rises out of the water next to them and starts clawing/pinching at them.



Suddenly, Yggdrasil recognizes something familiar about this setup. His mind goes back to when they found small idols sitting in bowls of water in both Triel and Tarkilar's rooms, and when they fought Tarkilar, who was filling a cavern with water while standing on a central island platform.


DM: (hands out section of previous session recap)
Justin: This is cyclical!! Did you read this Mike?
Mike: I don't care, I'm going to kill them!


The party soon realizes the hideous flesh blob (a gibbering beast) is constantly spewing forth maddening whispers and garble, which wears at their concentration and willpower, making it hard to focus and act normally while near it. Vico and Yggdrasil also learn that standing on the platform also subjects people to similar inner whispers, eroding their sanity, and the humanoid creature's mental attacks do the same thing. Vico falls victim to a number of these attacks, and loses control of himself temporarily and attacks Yggdrasil. They decide quickly to get off the platform after that. The entire party, though subjected to constant mental confusion and dazing, quickly regroups and dispatches the monsters, even after a second lobster beast rises out of the other water pool and attacks. At one point Edward is seized by one of the lobster-creature's pincers, but he activates his mountebank cloak and teleports to safety.


They focus fire on the gibbering beast and get rid of its dazing, difficult-terrain-causing aura, which makes the rest of the fight go much smoother. They finish off the other foes without any real trouble. Afterwards, Yggdrasil and Edward examine the altar, and deduce that in addition to having some evil connection to Tarkilar's attempted ritual, the kuo-toas would strap people down on the altar and force them to be subjected to the maddening whispers endlessly until they went insane. The two of them spent a minute consecrating the altar and ridding it of its evil energies, and then did rock paper scissors to see whose god they would dedicate the altar to. They compromised and dedicated it to both the Warforged God and Pelor.


Proceeding into the next room, they emerge onto a landing in a dark, damp chamber with hundreds of stone faces adorning the walls, the faces in hideous screams or grimaces, water trickling out of their mouths. On the ceiling are dozens of humanoid corpses with the tops of their heads removed, which are muttering (!) and twitching. Below them on the floor, slick with damp, fetid water, is a hideous throne made of patched together skin and scalps. Sitting on the throne is the tattered, disheveled dwarf they had seen earlier, holding a large hammer in one hand and a fist-sized glowing sphere in the other. Standing to his sides are the four dark-robed figures who were with the dwarf on the bridge. Next to the throne are tattered battle standards with dwarven symbols on them. The party recognizes the symbols as being the crest of the Splintershield clan, and that hanging them upside down is a grave insult. The dwarf slowly glances up at them and says in a raspy voice "Have you come to set me free?"


The four robed figures throw off their robes - one is another insane humanoid creature like in the previous room, another is a bloated, warped figure with a staff, and the remaining two are hunched over, almost spider-like, each with four arms clutching bone daggers. (Huron: BONE??) The Stormhammers (do they parley or leap to the attack? I don't remember).


Zenith quickly removes any doubt regarding his sanity - he's completely insane. He alternates between shouting odd, prophetic warnings at individual party members in a deep, raspy voice, and shouting battle commands in a typical dwarven accent/dialect at his companions, whom he seems to regard as friends, referring to the fat one as "Kalo", the wretched one as "Grue", and the dagger wielders as "Taves" and "___". As the fight escalates, the Stormhammers notice that on the tattered rags the creatures are wearing, there is the occasional symbol of Cauldron - they realize that these must be former soldiers or guards, captured and corrupted.


Briggs: (getting Zenith's attention) He's not Kalo...I'M KALO!
Everyone Else: ...wow. Just wow.


The wretched creature and the fat bloated one both unleash ranged, mentally dazing attacks at various party members, and teleport around in and out of harm's way. Meanwhile, the four-armed dagger wielders start slashing and flanking whoever is nearby, sneak attacking anyone they have combat advantage against. The party spreads out to deal with all the threats, realizing too late what a lethal combination being dazed by the fat one is when paired with four sneak attack dagger stabs from the little ones. Edward is caught off guard and nearly killed by one vicious round of dagger attacks. He teleports to the balcony and retreats (slowly, as he is dazed) down the corridor to heal.


Zenith wanders about, attacking any Stormhammer within reach and spouting his crazed predictions. However, when the party kills one of his "friends" he cries out in vengeance and dashes over to exact revenge against the person who dealt the killing blow. Zenith's fat monster companion "Kalo" also unleashes an aoe blast of energy that throws out more dazed statuses on the party.


However, the battle swings largely in the Stormhammers' favor because of a power that Yggdrasil uses early in the fight, granting every Stormhammer (except Vico, who was out of range) a shield of divine energy which reduces the damage they take. This shield ends up preventing a shitload of damage as the fight continues. Edward also manages to distract Zenith by coming back into the room after shapechanging to look like Davked. Zenith spots him and is bewildered momentarily.


Once all of Zenith's companions have been slain, Zenith utters an oath of revenge and hurls the glowing sphere he's been holding to the floor, which shatters and forms into an otherworldly spirit of revenge, which immediately joins the attack. However, the Stormhammers aren't impressed and kill it almost instantly. They beat Zenith down until he's nearly collapsing, and knock him unconscious. Before he falls, he collapses to his knees and grins, and says in the raspy, non-dwarfish voice "Yesss....all is...proceding...as planned." He then topples over.

C04SE22 - Over the Edge

Session 22 - Over the Edge

September 12, 2009 - The party plummets down a waterfall, see hundreds of kuo-toa far in the distance, and fight...a black dragon!



Huron, Cram, Briggs, Snake Eyes, Vico, Healbot


Rejuvenated, the party heads back into the rubble room and check out the large tunnel. It slopes upwards gently, then opens into a large vertical shaft. About 60 feet above, they can see the tunnel continue forward. The sound of crashing water on stone is loud here. The walls here are slick and smooth and there isn't any climbing handholds or ladders about. Puzzled, but still curious, Snake Eyes uses a power to temporarily gain flight and flies up to the top. The tunnel slopes sharply downwards, and far down the slope he spots a shadowed humanoid figure crouched over, facing the other way. From its posture it seems to be waiting or keeping watch. He flies back down and the party leaves.


They decide to check the two doors on the central platform in the statue room. Vico teleports across instead of going down the stairs and up the central stairs...and because of this, does not see the flash of reflected light that the others see coming from a wall on the ground floor. Huron heads over to investigate, and finds a secret door. He pries it open and they peek inside. They hear the crashing water again, very near this time, and see two hallways. They head down the nearest one and find it opens up into a large pool, with water falling down into it from above, and a curtain of water falling from up above. Beyond the heavy waterfall, they can feel air rushing in, and can tell that beyond the waterfall is a large open cavern.


However, as they approach the water, it starts giving off intense heat suddenly. Some arcana checks tell them that the water has been magically warded as a defense mechanism, and that something will probably either disable the heat or allow safe passage through it.


They head back down the other hallway, which they realize is headed towards the same watery room that they reached earlier after going down the stairs in the prison. This time they enter, and see a water-filled room with three platforms, and a number of kuo-toas inside - some guards, two whips, and a hulking, four-armed monster armed with a pincer staff and wearing a stone headdress. A table sits on the center platform, and glistening knives and hooks cover it. Two iron maidens are also in the room, with metal rings attached to the tops. Ropes thread through the rings up to pulleys on the ceiling, and over to the walls by the whips.


Cram hurls a fireball into the room, burning the kuo-toas, and a few of the guards drop. Huron then runs in and discovers that the floor here is extra slick and wet, but he keeps his balance. He lines himself up with the four-armed one (called a Baron) and charges. However, one of the iron maidens is in his way, and as he runs by it, an iron chain whips out from inside it, wraps around Huron and pulls him inside. The lid then slams shut, impaling him on the spikes. Horrified, the rest of the Stormhammers run forward, but the Baron steps forward, laughs at them in deep speech, and casually kicks the iron maiden into the water.


Shaun: What does his laugh sound like?
DM: ...blup, blup, blup!


Vico teleports over to the Baron and draws its attention, as Brigs and Cram take up position on the side platform. The Baron starts just beating the shit out of Vico, lashing out at him each round with a pincer staff attack and two claw attacks. At one point it hits with the staff, and rolls natural 20s for each of its claw attacks, doing over Vico's bloodied amount in a single round. The brutality continues the entire fight, with the Baron rolling extremely high with his attacks, and rolling almost max damage every time.


Meanwhile, Huron is impaled on spikes AND drowning. However, he hulks out and manages to force the iron door open. Catching his bearings (underwater), he is attacked by an aquatic, insubstantial wraith. He escapes it though and clambers up onto the middle platform and joins the fight.


The two whips channel lightning and try to blast Briggs and Cram, who are also attacked by the wraith as it rises up out of the water. Cram responds by leaping across the gap, but falls when he hits the floor. He still attacks the nearest whip with his axe and cuts him heavily. Briggs uses spectral claw on the wraith and pins it in the corner. Healbot quickly uses his Healing Words on Vico and Huron, who are getting mauled by the Baron. Cram tries to Thunderwave the Baron over to the other Iron Maiden and succeeds, but the Iron Maiden misses the Baron and it swims away from it.


Soon the Baron is the only combatant left, but this does not stop its rampage. It drops Vico to negative hp with a pincer staff attack, which seizes Vico's unconscious body. He then tosses Vico over his head into the water. Briggs runs to the edge and grabs Vico, holding him above the water so he doesn't drown. Everyone is too busy fighting the Baron to help him lift Vico out of the water, so Briggs shrugs and just does it himself with a mighty heave. Meanwhile, the Baron drops Huron and also grabs him with his staff. He tosses Huron over his head, but time time tosses Huron's unconscious form right into the Iron Maiden. Huron lands on the spikes, but the Iron Maiden had been knocked over, so the door doesn't close on him. Soon after, they manage to kill the Baron, who sinks down into the water. Snake Eyes swims down after it and loots it of its headdress and a shiny green amulet. They analyze the amulet and detect warding magic coming from it, but not enough to counter the powerful defenses in the water.


Shaun: That guy...was a GOD.


After resting a moment, they head back into the statue room and go through the lower set of double doors on the ground floor. It opens up into a three way-intersection. Straight ahead is a door with a kuo-toa face painted on it. To the right is a door with a mushroom painted on it. To the left is an open doorway. They head left, and find a number of small workshop rooms (textiles, grinder, loom, etc.) They find little of interest except a half-finished tapestry showing the green legs of what they assume is a kuo-toa, and the black long tail of something else. The tapestry is unfinished so they can't tell anymore. They also find a rolled up finished tapestry in a zig-zag pattern, and some luminescent fresco paint jars, and stash them both in the bag of holding.


Next they check out the center (kuo-toa face) door. It opens into a grisly chamber - two dozen kuo-toa hang on the walls, all sporting gruesome and clearly mortal wounds. Closer examination shows that the bodies on the east wall are all armed with weapons and have various wounds that appear to have been suffered in battle. The bodies on the west wall all have bloody, gaping holes in their bellies and are not armed. They are also female. Across the room is a small altar with a large stone lobster claw on it.


Nervous, the party gets Cram to send Murgatroyd into the room to check things out. We also decide out-of-game that if Murgatroyd is killed, when he is resummoned a few minutes later (as a familiar) he does not remember the last minutes of its previous life. Hence, while he has no actual recollection of Cram sending him to die, he does have a sinking feeling quite often. Cram sends him in and has him investigate the room. Nothing happens, and Murgatroyd makes his way to the stone claw, where he spots something green. Cram has him land on and disturb the claw, nothing happens, but now they learn it is a second green amulet. Finally, Cram tells Murgatroyd to land on and poke and prod one of the dead kuo-toa. Murgatroyd curses at his master and does so gingerly, and once again nothing happens. The others proceed into the room, spotting and avoiding a floor trap, and retrieve the amulet. They leave the bodies alone and quickly depart. (I can't remember if they grabbed the big stone claw?)


They open the mushroom-painted door. Inside is a mushroom grotto with a big pool of clean water occupying the south half of the room with a small rock shelf in the middle. Suspicious, they analyze the mushrooms but Vico rolls a critical fumble on his nature check, and so he "examines" them by scooping one up and eating it. (Or using his face like a shovel and just chewing the floor. The explanations vary.) Regardless, nothing happens to him, so they cautiously proceed into the room. They deduce that the mushroom, which was nourishing and filling, means that this is probably just a food source for the kuo-toas. A little ways into the room, they stop when some plants and vines start writhing together and rising up to form a huge plant creature who blocks their path. It doesn't attack though, so neither do the Stormhammers, who instead inspect it from afar. They realize it is a shambling mound, which is immune to - and actually is healed from - lightning. Vico suggest they leave the room since almost all of his attacks are lightning-based. They leave, but then post themselves out in the hallway and decide to send Murgatroyd in to check things out. They prepare for a fight and send the poor owl in.


Murgatroyd flies slowly and nervously into the room, and once again the shambling mound forms but doesn't attack. From their vantage points, only Cram and Vico can see into the room. Cram tells Murgatroyd to go fly over the pool of water. The owl glares at him but does so. Suddenly an ENORMOUS CROCODILE explodes out of the water and swallows Murgatroyd whole. Vico shits his pants. Cram does too, then quickly shuts the door and walks away. Vico runs up and paints a crocodile on the door, then they all head back to the statue room hastily.


Realizing they have two amulets, and looking at the two doors on the statue platform, they guess that they will "unlock" the doors. Sure enough, they do. Vico takes one amulet, and he, Briggs and Healbot line up behind one door, while Huron takes the other amulet with Cram and goes to the other door. Huron and Cram make a lot of noise and so they open their door first (Vico hopes that whoever is inside won't realize there are also people behind the other door.)


The sound of crashing water on stone immediately assaults them as Huron opens the door. Inside is a ledge with water dripping down from the ceiling, with small staircases down to a gently sloped floor which extends out through a heavy waterfall. Large statues of kuo-toas sit under the ledge, pouring water onto the floor which runs down the floor towards the waterfall. Beyond the water, not much can be seen but the party can feel the rush of fresh air and sense that it opens up into a large cavern. A number of kuo-toas wait in the room, including one wearing a gold headdress, robes and a red cloth sash around its waits. It points at Huron and Cram and burbles in common, "You will be given to the Sea Mother!" and they attack.

Cram hurls a fireball in and roasts a few weak kuo-toas, and Vico and Briggs throw open their door and leap in to join the fight. Huron charges for the leader, and the party quickly discovers that the water running down the floor makes it slippery, like the slick floor in the torture chamber. In addition, the slope causes anyone standing on the floor to gradually slide down towards the waterfall. Vico is attacking the leader (a water-using priest) when from an unseen alcove up above, a nimble and leather-wearing kuo-toa drops down and rushes up, its fist crackling with lightning and attacks Vico. However, it misses, which saddens it. The party realizes that this latest enemy is the one they spotted earlier crouched in the sloped tunnel. Some kuo-toa guards rush up the stairs towards Cram, who gets afraid and steps outside and shuts the door.


The water priest starts channeling water magic, and the statues start pouring out more water which makes the floor increasingly slick. The party starts sliding faster and faster towards the waterfall, and Vico slides through it. The water hammers down on him but he manages to keep his feet. On the other side of the waterfall is a short ledge which opens up into a huge underground cavern, and Vico realizes they are hundreds of feet in the air. He manages to stop his slide before plummeting off the edge though, and rushes back into the fight. The water dripping above the entrance also increases, becoming a steady downpour. The priest unleashes a bunch of water-based spells on them that blast and push the party around, or causes their lungs to be magically filled with water, causing them to risk drowning. All the while, the water pouring from the statues and from the ceiling continues to increase in quantity and force. The kuo-toa guards meanwhile starts throwing their sticky javelins, entangling and immobilizing whoever they hit.


Briggs goes through the waterfall and gets knocked down, but stops himself and runs back inside. However, the water priest continues to channel his magic into the room, and the statues gushing out water heavily and the entire floor starts churning with water. Huron ends up going through the waterfall, and to everyone's horror, slides right off the end and plummets out of sight. Desperately, the others try to finish off the remaning kuo-toas but the statues burst and start shooting violent geysers of water out, knocking anyone in their path back towards the edge. The kuo-toa monitor (leather-wearer) tackles Briggs and starts sliding with him towards the edge, a fanatical look in its eyes. The water priest shouts out a prayer to Blibdoolpoolp and dives off the platform.


Huron falls about a hundred feet down but plunges into a large freshwater pool of water. He realizes that the numerous waterfalls all end up falling into this pool, and huge stone stairs flank the sides of the pool, ascending back up to the temple. He is still immobilized by a javelin though, and is forced to tread water trying to free himself, even as the water priest lands in the pool and starts hurling blasts of water at him. Vico also plunges off the edge into the water, and the other kuo-toas leap down as well. The statues start exploding and water starts erupting all over the room. Briggs goes through the waterfall and sees below the sides of the edge/lip, the landing which joins onto the huge stone stairs. He and Healbot run down the stairs.


Vico and a kuo-toa end up grappling and fighting underwater. Even though the kuo-toa doesn't need to breathe and is more at home in the water, Vico ends up brutally killing it. Brigs descends the stairs and starts loosing chaos bolts at the water priest, who ducks under the water and swims over to Vico, inflicting a drowning effect on him. However, now alone and with most of his powers played out, the priest goes down heavily in a minute or two.


As the party catches their breath, they look around. They are on a bridge of sorts, overlooking a gaping ravine, in an enormous underground cavern. Up above, a large hole in the roof lets in a beam of dusty sunlight. They aren't able to see the ground beneath them. Meanwhile, the waterfall trickles to a halt (the statues feeding them exploded, remember) and without the thunderous noise of water splashing onto stone, they become aware of a distant droning croaking and a rhythmic thumping noise. Looking far off in the distance, down a long, descending set of stone stairs, they see an enormous ziggurat/temple and what must be hundreds of kuo-toa swarming around it, chanting and praying. They are a little freaked out, especially when they realize the loud thumping noise they hear is the sounds of hundreds of kuo-toa hearts beating in unison.


DM: (puts on creepy music)
Shaun: What! WHY IS THERE JAWS MUSIC??


Nervously and quietly, they edge down the stairs and find it flattens out into a small landing that branches to the left into a series of caves, and to the right a path extends down into a dark tunnel/cave. They spot a second tunnel about 30 feet above the tunnel entrance. The stairs also continue down and forward from the landing, heading towards the ziggurat.


They head into the cave, and follow it deeper underground for a few minutes. As they head deeper inside the sounds of the kuo-toas fade away. They emerge into a stinky cavern full of fetid, dirty water. They duck back and have Murgatroyd scout. The large cave is covered in the filthy water, but large stone ledges rise above the water on both sides of the room. Also, floating at the far end of the room is a sealed barrel floating in the water.


They step into the room and hear in a creepy voice: I hear little hearts beating... They freeze and look around but don't see anything, and (the players) exchange nervous looks. They then hear: "Yesss, beating faster now..." A few more whispered creepy lines greet them as they cautiously edge into the room and start to spread out. However, they are surprised when only a few feet from them, a black dragon bursts out of the dirty water and roars!!


However, it only hits Huron with its fear essence. It does however, breathe acid on the party and then summons a cloud of darkness around itself, making Vico and Huron wade into melee and swing blindly. They quickly learn that the dragon is not blinded by the darkness, and that missing on a melee attack provokes a counterattack tail lash from the dragon. Cram and Briggs blast away at it blindly, and miraculously both manage to score critical hits on it, injuring it. Meanwhile, Huron falls back out of the darkness and makes his way for the barrel, thinking to anger the dragon and draw its attention. Vico uses his special ability that lets him teleport to his target's side, for the duration of the fight, and keeps flashing around in the darkness, swinging blindly.


Mike: Dragons always have tricks up their sleeves!
Cam: But they don't wear shirts!


Huron reaches the barrel and hauls it ashore, and starts prying it open, hoping to find something inside that will help fight the dragon. He cracks the lid enough to see a leather glove, but that is all he is able to see before the dragon roars and takes to the air, flying over to Huron and attacking him. It also drops another darkness cloud around itself (the old one dissipates) and breathes acid at the party again as they approach. Briggs continues to have insane luck, and crits it again and also critically succeeds at an intimidate check (after about 3 failed tries) by taunting it that "Gottrod was way harder than this!" The dragon is a little distracted by this, but gets its revenge on Briggs when Briggs tries to leap from one ledge to the other, only to critical fail and get bitten and pulled into the nearby darkness. From its reaction they guess that this is the rival Gottrod was talking about.


The party continues to roll exceptionally well, and while it takes them a while, they start whittling the dragon down. It eventually has enough and takes to the air again, and flies out the upper chute that the party saw the exit of back on the landing. Vico teleports after it, pursuing and slashing it a few times before the dragon stops for a moment and attacks back, dropping him. Meanwhile, Huron grabs a grappling hook and he and Brigs dash down the tunnel, hoping to beat the dragon to the exit and grapple it as it flies overhead. However it beats them and is flying away through the cavern when they emerge. Cram climbs up to the tunnel and races over to Vico, and feeds him a healing potion they found in the torture chamber just in time to keep him alive.


The party reconvenes at the barrel and crack it open. Inside they find a vast amount of gold, some valuable gems, a pair of leather gloves that allow the wearer to store and summon an item (in each glove), some cloth shoes that make the wearer athletic and nimble, and a crown that enhances the wearer's knowledge and memory. Huron scoops all of these out, catching sight of a haft at the bottom capped by a steel fist. It belongs to a huge maul, whose head is a pair of powerful clenched fists. They discover that it adds a large damage bonus to charge attacks. They pack up and distribute the new loot and then rest here, after Cram casts a watchful eye ritual. He summons three "eyes", putting one at the entrance to the upper chute, one at the entrance of the lower tunnel, and one with the party.

C04SE21 - Gnashing Auras

Session 21 - Gnashing Auras

September 5, 2009 - The party battle more kuo-toas and battle some vicious, gnashing, acid-spitting kuo-toa young.



Huron, Faust, Snake Eyes/Xizor, Wrenn, Razeteron, Ragnarok, Briggs


The Stormhammers are joined by some newcomers to the party - Faust, a thin human wizard, and a gnome rogue named Wrenn. They and Snake Eyes follow the party's path to the Pit of Jaws and descend into Bhal-Hama. They meet up with the rest of the party as the others are recovering from their huge battle in the three-floor shrine room.


Snake Eyes heads to the top to investigate the platform with no apparently walkway or ledge leading to it. He pokes the air around it a bit before discovering a turnable switch in the wall. He turns the one on his side, and someone turns the other side, and a walkway extends to the platform.


Going through the doors on the platform, the hall branches in opposite directions. One towards a set of double doors, the other towards a curtained off area. They sneak towards the curtained area and Wrenn spots some suspicious floor tiles, which they gingerly step over and avoid touching.


They enter through the curtains only to spot a number of Kuo-toa guards and whips (and minions) waiting for them. The room appears to be a living quarters, with a stream or something on the other side, and a small altar to Blibdoolpoolp in the corner. Wrenn quickly corners one of the soldiers in the corner and sets to work, annihilating it quickly. Huron charges at a whip across the room, only to slip and fall prone, sliding right past it and over a small stone wall with a bed of running water on the other side. As he stands, he notices slimy, quivering forms sliding and swimming over him - what appear to be small, vaguely-humanoid shaped tadpoles.


Faust also enters the room and summons a dwarf skeleton crackling with electricity. Snake Eyes tries to sneak around the outside, but the whips use their pincer staffs and lightning strikes to push him back. Lightning arcs between the two whips and the altar, increasing the potency of their lightning attacks.


Other than Huron performing abysmally (if memory serves correctly he didn't hit a single time during the entire fight) the Stormhammers polish off the kuo-toas with relative ease. At one point someone blasts a burst of lightning into the water, burning and killing many of the kuo-toa young. Afterwards they find a stack of decorative bowls and a small idol to Blibdoolpoolp, all of which go into the bag of holding.


They head across to the double doors and Wrenn picks the lock open, and sneaks inside. Inside the floor is destroyed and sinks down below them into rubble, and murky water and plants gurgle underneath. Compared to the "pool" or "pond" feel of the rest of the temple, this room seems almost swampish. A huge heap of rubble lies in the center of the room but there seems to be a cleared path leading around it. Wrenn sneaks in and spots one of the kuo-toa young lurking in a small tunnel through the rubble. He dashes forward and squeezes into the hole and crawls after it. (As a gnome, he is able to crouch and go through, but a medium-sized character would have to crawl on his hands and knees).


Wrenn pursues it though the short tunnel, and it exits into an open space - but a larger one takes its place, blocking the exit. Then, a second one pops into the tunnel behind Wrenn from a branching tunnel, trapping him inside. To make matters worse, the party then discovers these creatures are constantly lashing and biting all around them, which in game terms deals instant damage to anyone who ends their turn next to one. Wrenn starts getting slashed and bitten, but lashes back and deals some heavy damage back.


The rest of the party hears the commotion and run down the destroyed floor to help. Ragnarok and Briggs try to help Wrenn with ranged attacks, as they can't/don't want to enter the tunnels. The others run around the mound of rubble and are ambushed by a few more of the small kuo-young. Rounding the corner of the rubble are two more of the larger ones (juveniles) which spit acid at them. A swarm of tiny younglings pour out of the crevices in the rubble and attack, as well.


The Stormhammers drop many of the small younglings (which are minions) quickly, and dispatch the juveniles and swarms fairly easily, but overall take heavy damage from the constant gnashing auras. (At one point Huron charges into the fray to help Razeteron and ends up next to three of them, which combine to slash him up pretty good.) After killing the last one, they desperately need an extended rest.


Someone: Okay, so what we do is crawl into these tunnels and sleep there.
DM: What!! Hahaha, okay so while you sleep someone comes in, stuffs rocks in the exits and leaves. Game over.


They decide to go back to the previous room with the stream and riverbed/baby kuo-toas, since it has a single door which they can block off. They finish exploring the room first though, and discover that looping around the rubble mound, is an unbroken section of floor (essentially a ledge 10' up) with a large, 20' wide tunnel carved into the rock behind it and going off into the darkness. On the unbroken floor is an exotic shag rug. They take the rug and quickly leave before something comes out of the tunnel to investigate.

C04SE20 - 70 Feet of Fun

Session 20 - 70 Feet of Fun

August 22, 2009 - The party invades Bhal-Hama and fight Kuo-Toas and a demon in a 70 ft. tall, 3-floored evil shrine.



Rewinding slightly: When returning to Cauldron with Gottrod's corpse, the Stormhammers spot a dazed, soaking wet armored man stagger out of some bushes. He stares at them before falling unconscious. The party looks at each other, shrugs, and takes him into town with them.


When he awakes he introduces himself as Ragnarok, and says he comes from a strange, burned-out ashen world where everything is cinders and blackened. He fell into a dirty, sooty lake and woke up in this world, with lush plantlife and wildlife. Confused, but pleased, he tentatively joins the Stormhammers.


The next day, the party prepares to leave to head to the Pit of Jaws. Yggdrasil receives word that his magic shoulderbow is ready for installation, so they grab it before heading out of town.


Upon arriving at the location Crazy Jared marked on their map, they find the Pit of Jaws is a large, squarish hole in the earth with rickety metal stairs descending along the walls to the bottom (about 80' drop). The stairs are grated and rusty, and creak ominously when walked upon, but the party descends without trouble from the stairs.


When they near the bottom, a slithering, hissing form with four heads lunges out of the darkness and attacks - a hydra. It bites and lunges, and misses, so Huron, Ragnarok and Vico leap down to fight it. It bites at them as they drop down, but continues to miss...really, it sucked. Yggdrasil and Brigs stay on the stairs and blast it from afar, but the hydra starts shooting back by breathing blasts of cold at them. Meanwhile down below, the melee characters are surprised when one of the dirt walls explodes outwards and a large lizard with enormous, scissor-like jaws lunges out and seizes Vico in its maw. However, Vico quickly teleports behind the beast before it can bite down.


Partly through the fight, another new member of the Stormhammers arrives - a minotaur paladin named Razeteron. He hurls his magic axe down into the pit as he makes his way down, not having any other ranged attacks. Soon after he arrives the two beasts are slain. While searching the bottom of the pit, the party finds a broken-legged corpse of an adventurer clutching a magic amulet which protects its wearer from dangerous falls.


A tunnel at the bottom of the pit leads deeper underground, and after traveling for a long time, the party emerges into a huge cavern with a large dark lake. Heavy fog floats atop the lake, and phosphorescent light can dimly be seen through the fog. As the party is looking around the bank of the lake for a boat, they become aware of a large boat slowly drifting through the fog towards them, with a humanoid shape standing in it. They ready weapons, and as it draws near they see a Kuo-Toa with a long pole slowly pushing the boat across the water. They decide not to attack and instead wait to see what will happen. The boat comes to a stop and the Kuo-Toa asks them what they seek. They tell it that they seek Zenith, and it responds that it will take them to Zenith. Warily, they get in the boat and the kuo-toa starts pushing the boat across the lake.


While drifting, they ask the kuo-toa some careful questions. It responds vaguely and cryptically, seeming fond of referring to "the cold, wet dark" and how Zenith was protecting the kuo-toas. He also mentioned how Zenith is "amidst the darkness, but he sees things beyond the dark." The party is pretty creeped out but don't do anything. The boat arrives at the opposite shore, and the kuo-toa steps aside to let everyone get out. Someone hands him a coin or two, and the kuo-toa slowly puts them into a pouch at his waist. Someone then hands him a meat on a stick and again, he puts it slowly into his pouch. He then pushes back off into the fog.


The party looks up at Bhal-Hama, a huge stone building shaped like an immense fishlike structure, with a long set of stairs leading up into its mouth. Faint phosphorescence glows from various openings or windows, and faint, sporadic croaking can be heard coming from inside. The party ascends the stairs but are ambushed by four kuo-toas perched in the eyesockets, who hurl gooey javelins down on the party, immobilizing some of the party. The party starts returning fire, and the kuo-toas leap out of the windows at the party, armed with javelins and shell shields coated in some gooey slime. The eyesockets glow blue as they leap, and the kuo-toas drift gently down and don't take any falling damage.


During the fight, Vico and Brigs end up in the doorway, and glancing inside, don't see any other enemies. Brigs devastates three of the four kuo-toas by turning into lightning and running through them, wounding them before returning to regular form a safe distance away. One of the kuo-toas blocks a strike by Vico with its shield, and Vico's sword gets stuck to the goo and pulled from his hand to the floor. Unbothered, he mentally summons it back to his hand and continues fighting. After a brief fight, the kuo-toas are dispatched fairly easily. Huron grabs all of their javelins and they throw the goo shields into the bag of holding.

Inside the temple the floor is wet and slippery, and the entrance chamber walls are covered with tiled frescos depicting kuo-toas marching through underground caverns. Opposite the entrance is a heavy set of stone double doors, covered in carvings. To the left of the double doors is a fresco of a kuo-toa wielding a strange, two-pronged spear; on the right of the doors is a squat humanoid in plate armor with a black sphere where his head should be. Heavy curtains block off a passage to the left, and a portcullis blocks a passage to the right. What looks like porcelain shards cover the floor. Some examination reveals that the paint on the humanoid fresco is much fresher than the other designs in the room. Yggdrasil, Vico and Brigs all immediately sense powerful magic emanating from the double doors.


They head right, pulling a lever that lifts the portcullis with a horrible screeching noise. Inside is a long chamber with jail cells. Two creatures are sitting dejectedly in separate cells - a shifty, dirty looking human, and a halfling wearing tattered robes. Upon seeing the party enter, both start begging to be released, while at the same time shouting that the party should not release the other prisoner. Both accuse the other of being a spy for the kuo-toas and cannot be trusted. Deciding to speak with the halfling, they tell him they'll set him free IF...he opens the large double doors. He pales visibly and gulps, but agrees, so long as Yggdrasil will heal him if it happens to be trapped.


Meanwhile, Razeteron and Ragnarok head down a set of stairs in the room into a moist, wet hallway. The hallway opens into a room with large water pits in it, and they decide to return and come back here later.


Huron bodily grabs the human prisoner, and they return to the entry chamber. Razeteron stands guard on the halfling, who is looking increasingly nervous. Everyone else stands back a safe distance. After summoning his nerve, the halfling gingerly lifts the handle of the doors AND IS COMPLETELY OBLITERATED as a thunderous sonic explosion erupts from the doors. Only a pair of smoking boots are left on the floor. Razeteron gets blasted too and has to heal. Much laughter ensues, then debate on what to do with the other, now-terrified prisoner.


Someone: Should we let the other guy go?
Someone else: I dunno, we might need to open more doors...

Eventually they "ask" him to fully open the doors and then he is free to go. He pushes them open, wincing, but nothing happens. He turns and sprints out the front entrance. Before heading inside, the party decides to check out the curtained room first. Vico and Huron peek inside and spot a number of sleeping kuo-toas. They steathily pad inside and kill them silently, though the last one wakes up abruptly just as Huron stabs it in the face with the pointy end of his t-rex mordenkrad. They head up some stairs in the room and find the now-empty guard posts in the fish eyesockets, and a small armory with a number of shields, some with the goo coating already applied, generic spears and leather armor, and more javelins. They take the goo shields but nothing else.


Returning to the double doors, they cross a short hall and open another set of doors, emerging onto the middle floor of an enormous, three-floor chamber. At the far end of the room, an immense, 70-foot tall statue of a lobster-headed and lobster-clawed woman carved out of black obsidian towers from the floor, through an elevated platform, and stretches all the way to the ceiling, its eyes glowing crimson and illuminating the room. The three floors/balconies are connected by steep staircases, and their edges perilously have no railings. A number of kuo-toa minions, Whips and soldiers are scattered about the room, and immediately attack. The Whips start hurling lightning at the party, drawing and conducting more powerful blasts from being close to each other. Two of the Whips hang back next to the statue, which starts ominously thrumming.


Returning to the double doors, they cross a short hall and open another set of doors, emerging onto the middle floor of an enormous, three-floor chamber. At the far end of the room, an immense, 70-foot tall statue of a lobster-headed and lobster-clawed woman carved out of black obsidian towers from the floor, through an elevated platform, and stretches all the way to the ceiling, its eyes glowing crimson and illuminating the room. The three floors/balconies are connected by steep staircases, and their edges perilously have no railings. A number of kuo-toa minions, Whips and soldiers are scattered about the room, and immediately attack. The Whips start hurling lightning at the party, drawing and conducting more powerful blasts from being close to each other. Two of the Whips hang back next to the statue, which starts ominously thrumming.


Vico sprints along the lower balcony and fey steps over to the central platform to engage one of the Whips in melee, while the others head the other direction, returning ranged fire. They don't get far before one of the Whips hits most of the party with a slime wave, obscuring their vision and knocking them prone. Brigs casts spectral claw at a Kuo-Toa on the top balcony, grabbing it and hurling it off the edge. It plummets 70 feet down and splatters on the floor. One of the Kuo-toa guards on the center platform rushes at Vico, but it critically fails and falls down, sliding right past and off the edge. It falls to the floor, injuring itself.

Huron and Yggdrasil end up on the ground, fighting some of the Kuo-Toas in melee, while Ragnarok and Brigs keep firing ranged attacks from the right side of the middle balcony. However, one of the Kuo-toas uses one of the strange pronged spears and grapples Ragnarok, then pushes him off the edge, so he falls to the floor as well. Vico wreaks more havoc on the center platform, teleporting around and injuring both Whips, who are trying to channel divine energy into the statue, which continues to hum ominously.


As the Stormhammers whittle down the number of Kuo-toas opposing them, there is a large burst of energy that erupts from the statue, and a large, winged demon appears in a cloud of smoke at the room's ceiling. Wielding a giant bow, it starts firing screaming arrows down at the party, which explode loudly upon impact, deafening the party. Vico rushes up the stairs to the top balcony as Brigs and Ragnarok fire chaos and crossbow bolts back at her. Meanwhile, Huron runs up onto the platform and starts climbing the statue.


Vico arrives at the top level and draws a new sword as he fey steps to the center balcony, close enough to slash the surprised demon. He cuts her and the sword magically slows her, but she flies easily away from him, shooting him. Huron continues to climb up the statue. She continues to fire indiscriminately at the party, but then fails her save which then immobilizes her. She falls 60 feet to the floor and is heavily injured. Meanwhile, Huron reaches the top of the statue.


Mike: I'm going to charge and leap down on her!!
Party: :O
DM: :O
Demon archer woman: :O


Huron hurls himself off the top of the statue, screaming down and just mauling the demon, shattering both of her legs and greviously injuring her. He lands in a broken, bloody heap but is then consumed in flames before reappearing, healthy and full of fight. Terrified, the demon teleports to the middle balcony away from him, but Vico leaps off the top balcony and stabs her in the spine, killing her. They grab her bow, an oversized screaming bow and shove it in the bag of holding for Gramps.


PARTY LEVELS UP TO LEVEL 8.