HP: 95
Init: +3
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15
Base Attack/Grapple: +7/+17
Attack: Claw +13 melee (1d4+6 [magic])
OR Masterwork Great club +13 [2d8+9]
Full Attack: 4 claws +13 melee (1d4+6[magic]) and bite +7 melee (1d8+3[magic]) OR Masterwork Greatclub +13/+6 [2d8+9] and 2 claws +7 melee (1d4+3) and bite +7 melee (1d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rend 2d4+9, Smite Good [1/day +7 damge]
Special Qualities: Darkvision 60 ft.,low-light vision, scent, DR 5/Magic, Resist Cold 5, Resist Fire 5, SR 12
Saves: Fort +7, Ref +8, Will +5
Feats: Iron Will, Improved Toughness, Weapon Focus Claw or Iron Will, Improved Toughness, Weapon proficiency Greatclub
Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.
Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage.
Climb: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
Large Magical Beast [extraplanar]
Environment: Warm forests
Organization: company of 8
Abilities: Str 22, Dex 17, Con 14, Int 3, Wis 12, Cha 7
Skills: Climb +18, Move Silently +8, Spot +6
Alignment: Always CE
Treasure: Masterwork Large Great club
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